AoeStats
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Oasis

507840250Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 64m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1260
+13
🇺🇸 Jurchens · United States
1219
+15
🇺🇸 Franks · United States
1179
+17
🇦🇷 Japanese · Argentina
1225
-16
🇦🇷 Aztecs · Argentina
1189
-15
🇦🇷 Persians · Argentina
1174
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,817 10:18 18:39 30:19 ⛏ Fast Castle
49 3,198 9:43 14:34 32:55 ⛏ Fast Castle
41 2,667 11:56 15:43 49:00 ⛏ Fast Castle
40 2,585 9:59 22:03 34:32 ⚔ M@A Rush
31 1,990 9:09 22:56 38:31 ⚔ M@A Rush
21 1,337 10:23 21:29 33:12 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
61,970 26,955 35,060 2,350 126,335 131,049
36,780 16,857 29,295 4,435 87,367 94,918
19,945 20,499 16,340 1,950 58,734 62,147
20,470 20,518 11,200 3,750 55,938 59,634
26,350 13,428 13,770 850 54,398 58,201
16,375 23,409 10,350 3,580 53,714 59,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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