AoeStats
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Oasis

507835666Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 31m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1245
+15
🇺🇸 Jurchens · United States
1203
+16
🇺🇸 Franks · United States
1161
+18
🇦🇷 Lithuanians · Argentina
1243
-18
🇦🇷 Khmer · Argentina
1205
-16
🇦🇷 Persians · Argentina
1189
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,495 9:08 21:03 29:14 ⚔ Scout Rush
40 1,285 9:32 13:55 — ⛏ Fast Castle
39 1,244 11:13 15:01 — ⛏ Fast Castle
32 1,024 11:11 21:04 — ⛏ Fast Castle
27 874 10:41 15:26 — ⛏ Fast Castle
15 492 10:51 14:55 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,165 7,685 2,510 200 21,560 23,685
6,875 5,633 3,380 1,300 17,188 20,144
7,040 5,740 2,700 1,485 16,965 18,440
8,475 4,750 2,200 200 15,625 16,059
6,450 6,000 250 1,235 13,935 15,570
6,565 5,135 780 940 13,420 13,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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