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Black Forest

507820411Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 46m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1216
+15
🇪🇸 Magyars · Spain
1168
+17
🇲🇽 Celts · Mexico
1151
+18
🇺🇸 Mongols · United States
1237
-19
🇺🇸 Huns · United States
1189
-17
🇺🇸 Saracens · United States
1140
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,994 11:05 15:19 33:47 ⛏ Fast Castle
36 1,684 10:56 24:23 44:10 ⚔ Scout Rush
27 1,240 11:12 22:49 35:40 ⛏ Fast Castle
24 1,100 13:12 18:26 37:31 ⛏ Fast Castle
23 1,049 12:56 20:27 33:40 ⛏ Fast Castle
16 746 11:02 15:11 46:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,480 24,980 10,260 1,130 64,850 78,329
23,515 14,458 12,780 1,660 52,413 62,310
21,645 13,378 10,470 2,150 47,643 54,209
20,715 11,225 10,735 2,525 45,200 51,278
21,070 7,866 3,000 920 32,856 38,585
8,985 8,189 5,055 850 23,079 26,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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