AoeStats
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Arena

506563523Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 45m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1222
+13
🇺🇸 Celts · United States
1175
+15
🇺🇸 Saracens · United States
1140
+16
🇲🇽 Gurjaras · Mexico
1152
-15
🇲🇽 Italians · Mexico
1148
-15
🇲🇽 Shu · Mexico
1142
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,375 10:35 14:14 27:57 ⛏ Fast Castle
46 2,132 12:09 16:04 37:10 ⛏ Fast Castle
39 1,778 11:49 15:27 34:59 ⛏ Fast Castle
27 1,260 11:06 15:15 30:17 ⛏ Fast Castle
23 1,039 10:40 14:58 35:36 ⛏ Fast Castle
15 708 11:20 16:12 26:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,805 11,660 21,685 1,900 64,050 69,068
27,035 20,560 11,800 3,075 62,470 64,432
12,595 17,935 11,375 4,200 46,105 50,343
13,250 17,660 12,850 2,170 45,930 57,057
15,605 9,745 5,160 1,500 32,010 35,735
10,605 9,085 4,960 850 25,500 33,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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