AoeStats
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Arena

506538801Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 51m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1209
+15
🇺🇸 Teutons · United States
1207
+15
🇺🇸 Celts · United States
1158
+17
🇺🇸 Ethiopians · United States
1121
+19
🇦🇷 Saracens · Argentina
1243
-18
🇦🇷 Malians · Argentina
1242
-19
🇫🇷 Byzantines · France
1176
-16
🇨🇱 Persians · Chile
1101
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,959 10:33 14:41 25:19 ⛏ Fast Castle
44 2,284 11:51 15:26 31:34 ⛏ Fast Castle
37 1,927 11:23 15:37 34:45 ⛏ Fast Castle
34 1,793 12:11 16:02 — ⛏ Fast Castle
31 1,605 10:34 16:09 39:47 ⛏ Fast Castle
28 1,456 10:09 15:21 28:48 ⛏ Fast Castle
20 1,023 10:47 14:51 30:26 ⛏ Fast Castle
19 973 10:00 15:01 27:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,715 16,545 25,775 5,015 78,050 90,132
30,125 25,365 17,090 2,410 74,990 88,465
32,345 17,280 10,545 1,570 61,740 67,865
14,790 24,735 11,515 1,600 52,640 58,394
14,095 17,503 14,930 2,065 48,593 54,395
18,385 19,718 6,795 1,650 46,548 59,926
12,050 14,030 13,340 2,050 41,470 49,706
13,455 12,995 610 1,150 28,210 31,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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