AoeStats
← schmeno

QS Arena

503724192Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 23m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1197
+15
🇺🇸 Dravidians · United States
1191
+15
🇺🇸 Spanish · United States
1122
+19
🇦🇷 Teutons · Argentina
1226
-19
🇦🇷 Cumans · Argentina
1192
-17
🇨🇳 Britons · China
1113
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 997 7:46 11:37 — ⛏ Fast Castle
37 848 8:16 16:41 —
37 851 6:19 21:04 — ⚔ Towers FC
30 695 8:02 12:36 — ⛏ Fast Castle
23 536 9:54 14:00 — ⛏ Fast Castle
22 501 6:28 19:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,615 5,595 1,775 100 15,085 16,780
6,120 5,360 1,325 200 13,005 13,387
5,805 4,625 1,340 850 12,620 13,745
5,225 4,215 550 300 10,290 13,359
3,975 2,946 250 850 8,021 9,100
3,215 2,464 895 650 7,224 8,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.