AoeStats
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QS Arena

503227384Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 53m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1236
+10
🇺🇸 Saracens · United States
1171
+12
🇺🇸 Goths · United States
1165
+13
🇺🇸 Italians · United States
1074
+17
🇺🇸 Cumans · United States
1168
-16
🇨🇳 Burgundians · China
1068
-26
🇺🇸 Muisca · United States
1064
-12
🇨🇴 Khmer · Colombia
1053
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 3,456 8:52 13:03 26:59 ⛏ Fast Castle
40 2,124 7:56 12:21 23:28 ⛏ Fast Castle
39 2,082 7:57 12:05 28:15 ⛏ Fast Castle
31 1,673 8:47 12:51 29:41 ⚔ FC into Scouts
29 1,545 8:35 12:28 31:39 ⛏ Fast Castle
28 1,470 8:18 14:06 36:21 ⛏ Fast Castle
22 1,186 8:11 13:33 45:15 ⛏ Fast Castle
19 1,036 10:50 19:28 28:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,795 24,365 16,295 2,900 93,355 96,689
40,320 14,480 30,980 1,760 87,540 97,952
32,855 23,100 21,350 3,035 80,340 87,235
25,895 19,500 26,260 7,550 79,205 104,155
36,975 15,820 16,040 2,250 71,085 73,993
27,715 19,180 17,130 2,900 66,925 89,028
23,945 17,125 10,855 2,625 54,550 68,395
13,800 24,220 14,190 2,150 54,360 59,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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