AoeStats
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QS Arena

503193786Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 52m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1210
+15
🇺🇸 Saracens · United States
1139
+18
🇩🇪 Muisca · Germany
1211
-18
🇩🇪 Teutons · Germany
1172
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,924 7:51 11:58 28:44 ⛏ Fast Castle
46 2,419 8:11 11:47 30:18 ⛏ Fast Castle
36 1,923 9:10 13:07 35:15 ⛏ Fast Castle
22 1,162 8:03 13:16 33:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,505 23,656 19,045 3,000 84,206 96,637
31,515 20,268 13,705 3,000 68,488 75,421
20,090 23,036 19,400 4,255 66,781 72,989
24,835 16,445 13,750 1,325 56,355 63,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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