AoeStats
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Arena

509787558Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 35m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
932
+15
🇨🇱 Bohemians · Chile
912
+15
🇨🇱 Turks · Chile
910
+16
🇨🇱 Portuguese · Chile
961
-17
🇨🇱 Magyars · Chile
960
-18
🇨🇱 Chinese · Chile
784
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,347 12:22 23:28 — ⚔ Scout Rush
38 1,356 12:26 16:21 21:19 ◆ FC into Fast Imp
29 1,021 11:01 15:44 — ⚔ FC into Scouts
25 910 10:18 14:16 — ⛏ Fast Castle
16 559 13:16 20:32 — ⛏ Fast Castle
16 573 12:54 19:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,200 8,505 3,565 875 23,145 30,776
7,425 8,220 3,465 1,670 20,780 23,478
6,850 8,450 2,410 1,500 19,210 20,007
7,945 5,700 1,920 1,650 17,215 18,268
7,985 5,875 775 445 15,080 18,253
5,920 4,985 4,025 100 15,030 16,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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