AoeStats
← dorHOBBIT

Arabia

509073749Analyzed
1v1 RM · 6d ago on Sep 25, 2026· 41m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
418
+14
🇩🇪 Romans · Germany
383
-14

Win probability

dorHOBBIT's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 646,562 analysed 1v1 players on Arabia.
dorHOBBIT D
Feudal Age 11:43 vs 9:49
btm 11%
Castle Age 27:57 vs 21:49
btm 4%
Imperial Age — vs 38:58
btm 0%
eAPM 11 vs 38
btm 2%
First military 13:33 vs 10:33
btm 20%
▼ Slow Feudal Age at 11:43 — slower than 89% of analysed players on Arabia
▼ Slow Castle Age at 27:57 — slower than 96% of analysed players on Arabia
▼ Low eAPM (11) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 8:57 of the first 27:57 — keep villagers queued
LORD LEOMAN D
Feudal Age 12:33 vs 9:49
btm 5%
Castle Age 25:30 vs 21:49
btm 12%
Imperial Age — vs 38:58
btm 0%
eAPM 9 vs 38
btm 1%
First military 26:15 vs 10:33
btm 1%
▼ Slow Feudal Age at 12:33 — slower than 95% of analysed players on Arabia
▼ Slow Castle Age at 25:30 — slower than 88% of analysed players on Arabia
▼ Low eAPM (9) — busier hands win idle time back
▼ First military only at 26:15 (Steppe Lancer) — later than 99% of analysed players on Arabia
▼ Town centers idle 4:50 of the first 25:30 — keep villagers queued
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