AoeStats
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Black Forest

510797963Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 27m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Bohemians · Japan
1015
+14
🇹🇼 Cumans · Taiwan
1000
+15
🇨🇳 Mongols · China
997
+15
🇨🇳 Spanish · China
967
+16
🇧🇾 Dravidians · Belarus
999
-16
🇲🇹 Japanese · Malta
986
-15
🇬🇧 Turks · United Kingdom
968
-15
🇺🇸 Berbers · United States
959
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,176 11:53 17:34 — ⛏ Fast Castle
41 1,139 12:18 15:52 — ⛏ Fish Boom FC
25 686 13:04 19:23 — ⛏ Fast Castle
25 701 13:52 21:11 — ⛏ Fast Castle
22 602 14:20 19:35 — ⛏ Fish Boom FC
21 595 11:49 — —
19 533 11:29 16:34 — ⛏ Fast Castle
17 469 11:18 20:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,550 8,325 1,190 200 17,265 19,477
9,175 5,985 700 720 16,580 18,096
6,425 7,625 250 1,050 15,350 19,044
6,505 6,275 990 380 14,150 15,015
4,845 7,945 1,215 100 14,105 15,141
6,400 7,100 250 200 13,950 16,843
4,495 3,148 1,250 5 8,898 9,446
3,720 2,578 360 195 6,853 8,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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