AoeStats
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Arabia

510793967Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 29m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1010
+15
🇧🇦 Teutons · Bosnia & Herzegovina
947
+18
🇧🇪 Magyars · Belgium
932
+19
🇦🇷 Inca · Argentina
997
-18
🇪🇸 Japanese · Spain
986
-17
🇺🇸 Berbers · United States
976
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,437 11:51 16:50 — ⛏ Fast Castle
39 1,159 10:46 19:40 — ⛏ Fast Castle
19 566 12:03 17:42 — ⛏ Fast Castle
19 549 11:36 17:06 — ⛏ Fast Castle
19 570 11:50 18:46 — ⛏ Fast Castle
18 541 11:37 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,795 4,845 2,320 100 16,060 18,506
7,465 5,777 1,920 850 16,012 18,161
7,665 5,063 710 1,730 15,168 15,356
5,335 5,925 1,430 955 13,645 15,218
5,185 4,370 590 1,940 12,085 13,827
4,385 5,313 1,190 750 11,638 12,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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