AoeStats
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Baltic

510632796Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 32m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
982
+10
🇫🇷 Byzantines · France
893
+14
🇺🇸 Wei · United States
878
+14
🇦🇷 Vikings · Argentina
849
+16
🇨🇳 Cumans · China
988
-19
🇨🇱 Sicilians · Chile
831
-13
🇵🇪 Khmer · Peru
816
-12
🇵🇪 Vikings · Peru
745
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,334 11:19 19:38 — ⛏ Fish Boom FC
37 1,230 11:39 20:47 — ⛏ Fish Boom FC into Galleys
19 615 11:12 20:52 — ⛏ Fish Boom FC
18 581 17:17 24:32 — ⛏ Fast Castle
15 500 10:31 18:18 — ⛏ Fast Castle
13 416 13:55 21:33 — ⛏ Fast Castle
7 222 15:39 26:08 — ⛏ Fish Boom
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,885 11,230 2,705 1,850 26,670 32,236
10,210 11,796 2,260 2,255 26,521 31,721
8,225 11,097 2,715 1,050 23,087 26,910
7,000 8,739 1,400 1,630 18,769 23,677
7,675 5,995 1,740 1,715 17,125 20,550
6,250 5,721 1,080 1,835 14,886 15,465
4,795 3,580 1,180 1,450 11,005 12,646
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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