AoeStats
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African Clearing

510622562Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 86m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
971
+11
🇺🇸 Malians · United States
961
+12
🇳🇱 Japanese · Netherlands
945
+12
🇬🇹 Cumans · Guatemala
938
+13
🇭🇺 Khmer · Hungary
895
-12
🇱🇺 Burgundians · Luxembourg
888
-13
🇹🇷 Persians · Türkiye
859
-12
🇹🇷 Bulgarians · Türkiye
828
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 2,448 16:38 22:46 38:17 ⛏ Fast Castle
23 1,986 14:02 23:38 —
19 1,609 14:49 20:08 46:28 ⛏ Fast Castle
19 1,673 14:06 28:25 42:19 ⚔ Tower Rush
19 1,666 17:00 23:06 41:30 ⛏ Fast Castle
17 1,438 15:24 21:44 41:00 ⛏ Fast Castle
16 1,351 17:15 21:31 49:59 ⛏ Fast Castle
13 1,139 13:08 18:47 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,755 12,010 34,275 2,255 87,295 126,713
35,385 13,468 22,355 1,500 72,708 115,278
30,030 18,185 15,960 3,100 67,275 67,042
28,325 18,512 11,680 3,840 62,357 65,033
19,440 15,556 5,360 3,900 44,256 44,624
17,590 15,524 7,690 2,250 43,054 45,162
11,170 6,900 3,740 2,250 24,060 28,735
11,040 7,100 2,385 1,055 21,580 23,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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