AoeStats
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African Clearing

510617688Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 43m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1479
+11
🇧🇷 Celts · Brazil
1246
+20
🇧🇷 Vietnamese · Brazil
1184
+22
🇧🇷 Ethiopians · Brazil
1183
+22
🇨🇳 Khmer · China
1369
-20
🇮🇳 Vietnamese · India
1361
-20
🇹🇷 Italians · Türkiye
1318
-18
🇧🇬 Inca · Bulgaria
1300
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,210 12:34 24:10 41:53 ⚔ Archer Rush
32 1,388 15:41 19:51 — ⛏ Fast Castle
32 1,360 14:16 27:37 — ⚔ Archer Rush
24 1,046 17:32 31:37 — ⚔ Towers FC
24 1,024 12:55 17:34 35:24 ⛏ Fast Castle
23 1,001 15:32 19:20 42:06 ⚔ FC into Skirms
22 966 13:46 18:14 — ⛏ Fast Castle
16 704 12:05 24:54 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,065 15,546 8,835 3,865 46,311 57,614
16,625 15,315 9,490 700 42,130 46,384
16,085 10,500 4,690 1,450 32,725 34,210
14,905 8,997 2,960 725 27,587 33,460
10,975 10,066 1,940 1,050 24,031 25,507
8,000 8,254 3,170 1,200 20,624 24,028
8,075 7,514 2,520 1,420 19,529 24,046
6,200 4,982 2,900 200 14,282 17,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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