AoeStats
← kauchi1

Coastal Forest

503424221Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 80m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
593
+19
🇹🇷 Khmer · Türkiye
488
+24
🇧🇷 Chinese · Brazil
683
-22
🇨🇴 Franks · Colombia
648
-21
Player eAPM Actions Feudal Castle Imperial Opening
39 3,149 11:22 23:16 38:30 ⚔ FC into Skirms
25 1,984 10:52 18:52 47:23 ⛏ Fast Castle
14 1,126 12:31 16:28 37:31 ⛏ Fast Castle
6 513 10:58 21:37 50:36 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,855 15,680 25,620 3,605 86,760 103,769
28,830 25,840 14,365 4,315 73,350 80,024
18,170 26,170 15,210 2,375 61,925 84,293
11,935 13,750 9,385 4,420 39,490 42,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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