AoeStats
← kauchi1

QS Arena

503396925Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 44m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
693
+8
🇮🇹 Khmer · Italy
666
+9
🇹🇷 Slavs · Türkiye
496
-8
🇧🇷 Malians · Brazil
493
-8
Player eAPM Actions Feudal Castle Imperial Opening
18 804 12:01 17:49 34:34 ⛏ Fast Castle
12 534 10:05 19:36 30:35 ⛏ Fast Castle
11 492 10:14 14:50 42:25 ⛏ Fast Castle
11 502 9:33 17:15 26:46

Resources

Player Food Wood Gold Stone Spent Collected
22,440 16,930 8,040 2,775 50,185 54,628
17,530 11,015 9,225 1,460 39,230 49,112
13,415 11,865 10,745 1,625 37,650 47,059
10,520 6,770 5,935 2,050 25,275 30,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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