AoeStats
← AARTUROVEGAG

Lombardia

508110996Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 76m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
883
+15
🇺🇸 Mongols · United States
846
+16
🇦🇷 Spanish · Argentina
857
-16
🇦🇷 Mongols · Argentina
845
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,869 11:10 17:14 41:19 ⛏ Fast Castle
30 2,293 9:13 21:45 41:21 ⚔ Scout Rush
26 1,959 10:57 19:16 42:55
17 1,295 11:48 18:44 41:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,385 33,800 21,880 5,375 89,440 107,313
34,635 33,640 8,640 2,700 79,615 83,334
31,540 28,635 15,245 3,640 79,060 87,119
20,735 8,930 11,140 2,050 42,855 46,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.