AoeStats
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Nomad

508106445Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 23m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
884
+15
🇫🇷 Italians · France
876
+15
🇳🇿 Vietnamese · New Zealand
829
+17
🇫🇷 Persians · France
811
+18
🇺🇸 Malians · United States
872
-17
🇺🇸 Shu · United States
863
-17
🇩🇪 Ethiopians · Germany
861
-16
🇺🇸 Malay · United States
827
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 838 18:07 21:22 — ⛏ Fish Boom FC
24 559 15:25 — — ⛏ Fish Boom into Fire Galleys
23 539 14:13 21:08 — ⛏ Fish Boom FC
14 333 15:20 21:13 — ⚔ Fish Boom FC into Scouts
9 212 18:41 — — ⛏ Fish Boom
5 112 — — —
2 46 — — —
1 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,490 7,275 675 100 13,540 13,744
4,860 3,850 350 300 9,360 8,877
3,950 3,160 490 100 7,700 8,973
2,670 3,885 290 135 6,980 8,424
2,275 4,195 80 100 6,650 7,824
200 300 0 100 600 200
0 300 0 100 400 0
200 0 0 0 200 170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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