AoeStats
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Arena

507603124Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 51m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
934
+14
🇨🇱 Gurjaras · Chile
879
+35
🇦🇷 Persians · Argentina
881
-15
🇺🇸 Khmer · United States
878
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,877 9:20 19:11 40:09 ⛏ Fast Castle
31 1,563 9:49 20:16 43:47 ⛏ Fast Castle
17 875 13:19 19:02 28:07 ⛏ Fast Castle
12 621 10:00 20:02 37:38 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,085 17,890 15,835 5,050 64,860 67,227
24,385 16,818 13,150 1,640 55,993 59,482
21,280 13,170 12,090 1,510 48,050 52,185
10,675 10,425 7,985 1,400 30,485 36,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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