AoeStats
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Nomad

506258542Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 34m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
938
+15
🇩🇰 Cumans · Denmark
921
+15
🇦🇷 Maya · Argentina
915
-15
🇺🇸 Mongols · United States
912
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,058 13:46 27:20 — ⚔ Fish Boom into Fire Galleys into Archers into Skirms
26 904 12:18 21:49 32:43 ⚔ Fish Boom into Archers
16 553 15:54 26:47 — ⚔ Fish Boom into Archers into Fire Galleys into Skirms
13 459 17:32 26:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,410 7,663 3,915 2,900 21,888 23,376
6,500 7,612 1,585 1,625 17,322 20,821
7,560 7,410 1,670 550 17,190 19,604
8,005 6,376 1,670 1,050 17,101 19,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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