AoeStats
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Arabia

504842265Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 29m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Japanese · Romania
514
+12
🇲🇽 Magyars · Mexico
454
+14
🇧🇷 Persians · Brazil
449
+14
🇬🇧 Franks · United Kingdom
444
-14
🇩🇪 Spanish · Germany
427
-14
🇩🇰 Teutons · Denmark
381
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 744 14:44 23:47 —
20 579 10:47 — — ⚔ Scout Rush
14 406 11:31 22:49 — ⛏ Fast Castle
9 261 14:34 24:58 — ⛏ Fast Castle
8 233 15:32 — — ⚔ Scout Rush
7 208 9:57 25:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,630 5,310 465 225 12,630 14,378
7,305 4,255 200 155 11,915 13,546
5,170 4,059 825 0 10,054 13,071
5,475 3,600 250 200 9,525 13,377
4,275 2,690 250 375 7,590 9,901
3,500 2,545 250 635 6,930 10,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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