AoeStats
← ladhu2007

Black Forest

504523300Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 8m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
635
+13
🇮🇳 Persians · India
497
+18
🇪🇸 Goths · Spain
470
+19
🇺🇸 Hindustanis · United States
420
+22
🇷🇺 Britons · Russia
616
-21
🇪🇸 Chinese · Spain
604
-20
🇲🇽 Franks · Mexico
595
-20
🇨🇴 Khmer · Colombia
388
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 187 — — —
15 128 — — —
13 111 — — —
13 115 — — —
12 103 — — —
9 81 — — —
7 61 — — —
5 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 375 50 0 1,675 1,518
950 239 0 0 1,189 1,295
1,000 150 0 0 1,150 1,431
700 325 0 0 1,025 912
650 250 50 0 950 1,321
550 269 0 0 819 925
450 125 0 0 575 388
250 154 50 0 454 180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.