AoeStats
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Arena

504296349Analyzed
3v3 RM · 26d ago on Sep 4, 2026· 25m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
722
+7
🇩🇪 Saracens · Germany
667
+9
🇩🇪 Franks · Germany
594
+13
🇵🇱 Teutons · Poland
554
-11
🇧🇷 Khmer · Brazil
503
-9
🇪🇸 Goths · Spain
492
-9
Player eAPM Actions Feudal Castle Imperial Opening
19 478 12:59 — — ⚔ Scout Rush
17 445 13:47 23:19 — ⛏ Fast Castle
15 382 12:28 19:09 — ⛏ Fast Castle
15 390 9:00 — — ⚔ Archer Rush
8 209 11:28 21:28 — ⛏ Fast Castle
7 186 16:05 21:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,230 5,345 395 85 12,055 12,680
4,435 3,380 780 750 9,345 9,765
3,550 2,640 1,380 0 7,570 11,375
4,185 2,290 440 650 7,565 10,075
4,000 2,980 200 200 7,380 8,464
3,875 2,300 200 590 6,965 7,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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