AoeStats
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Nomad

509201908Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 52m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1282
+15
🇺🇸 Vietnamese · United States
1264
+16
🇫🇷 Lithuanians · France
1262
+16
🇫🇷 Khmer · France
1261
+16
🇺🇸 Huns · United States
1446
-22
🇺🇸 Inca · United States
1312
-18
🇺🇸 Gurjaras · United States
1238
-15
🇺🇸 Saracens · United States
1065
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 1,835 17:08 22:18 — ⛏ Fish Boom FC
30 1,589 14:40 23:14 45:28 ⚔ Fish Boom into Fire Galleys FC into Scouts
26 1,381 15:29 21:51 — ⛏ Fish Boom into Fire Galleys FC
25 1,324 15:02 19:27 46:54 ⛏ Fish Boom FC
24 1,240 14:47 22:06 40:33 ⛏ Fish Boom FC
22 1,168 15:40 19:57 38:28 ⛏ Fish Boom FC
21 1,118 13:53 28:48 52:04 ⚔ Fish Boom into Scouts
17 888 15:45 19:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,740 12,805 12,245 3,065 50,855 59,777
21,730 19,893 4,680 3,650 49,953 58,041
19,860 12,534 6,185 3,700 42,279 44,832
12,925 14,593 7,435 2,250 37,203 39,432
13,685 12,251 4,145 1,350 31,431 31,151
11,425 9,905 2,975 1,800 26,105 30,273
10,955 6,221 2,320 1,075 20,571 22,816
9,260 3,591 3,140 300 16,291 16,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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