AoeStats
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Nomad

508979045Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 63m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1276
+12
🇦🇷 Ethiopians · Argentina
1203
+14
🇺🇸 Goths · United States
1295
-17
🇺🇸 Franks · United States
1052
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 2,039 14:50 27:12 58:14 ⚔ Fish Boom into Archers
30 1,915 12:29 18:52 38:57 ⛏ Fish Boom FC into Galleys
24 1,539 13:37 21:20 54:42 ⛏ Fish Boom FC
24 1,542 16:12 21:02 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,990 24,523 19,715 5,075 70,303 78,512
28,370 13,385 8,270 6,815 56,840 62,948
17,595 19,030 6,115 3,075 45,815 53,425
5,850 7,231 1,235 1,150 15,466 16,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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