AoeStats
← Rudelfux

Arabia

510568879Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 42m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Bohemians · Slovakia
726
+23
🇸🇰 Chinese · Slovakia
726
+23
🇩🇪 Britons · Germany
955
-92
842
-21
Player eAPM Actions Feudal Castle Imperial Opening
26 1,108 9:50 22:36 39:03 ⚔ Archer Rush
17 731 10:36 27:11 — ⚔ Archer Rush
12 527 10:16 — —
10 413 14:01 23:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,820 10,195 6,365 1,975 25,355 28,331
5,340 6,405 3,185 2,000 16,930 19,613
5,800 4,978 1,765 760 13,303 16,668
3,195 1,526 350 700 5,771 7,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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