AoeStats
← Demonitox

African Clearing

506958716Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 43m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burmese · Brazil
1586
+16
🇲🇽 Armenians · Mexico
1581
+17
🇫🇷 Bengalis · France
1662
-19
🇫🇷 Burgundians · France
1531
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,582 12:53 16:53 36:07 ⛏ Fast Castle
47 2,082 13:08 16:40 43:02 ⛏ Fast Castle
44 1,910 12:44 16:38 35:17 ⛏ Fast Castle
38 1,646 13:53 18:03 40:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,960 15,859 15,740 4,765 59,324 61,822
18,045 13,638 5,055 1,735 38,473 40,208
15,905 11,490 7,610 2,450 37,455 37,814
9,650 12,951 6,255 2,450 31,306 34,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.