AoeStats
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Arena

504521165Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 46m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1509
+12
🇦🇷 Koreans · Argentina
1504
+14
🇪🇸 Goths · Spain
1442
+16
🇪🇸 Spanish · Spain
1649
-21
🇪🇸 Bohemians · Spain
1566
-18
🇪🇸 Franks · Spain
1073
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,631 11:08 15:39 41:06 ⛏ Fast Castle
55 2,542 11:58 17:49 33:59 ⚔ Drush FC
39 1,786 10:55 14:36 31:44 ⛏ Fast Castle
37 1,694 11:05 15:54 36:19 ⛏ Fast Castle
33 1,519 11:44 16:11 34:51 ⛏ Fast Castle
13 603 12:31 22:27 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,610 31,100 21,025 1,280 86,015 90,598
27,850 12,045 11,070 950 51,915 53,817
17,385 20,774 10,905 2,050 51,114 52,652
9,170 13,670 9,060 750 32,650 36,809
15,495 5,865 8,875 750 30,985 34,825
13,260 8,725 3,285 2,680 27,950 28,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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