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Baltic

510518913Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 41m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
742
+13
🇪🇸 Cumans · Spain
715
+14
🇨🇳 Britons · China
653
+16
🇯🇵 Persians · Japan
603
+19
🇨🇳 Britons · China
698
-17
🇨🇳 Turks · China
697
-17
🇮🇩 Tupi · Indonesia
651
-15
🇹🇷 Turks · Türkiye
616
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,606 15:59 29:03 — ⛏ Fast Castle
36 1,490 11:53 17:39 34:39 ⛏ Fast Castle
24 1,012 10:28 21:46 40:58 ⛏ Fast Castle
23 959 11:30 20:23 32:56 ⛏ Fast Castle
21 890 12:32 20:52 33:19 ⛏ Fast Castle
15 628 11:28 25:57 37:09 ⛏ Fast Castle
8 345 12:09 20:19 34:27 ⛏ Fast Castle
3 129 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,690 16,790 10,150 3,100 52,730 55,643
28,345 10,120 10,245 3,835 52,545 58,991
14,145 8,770 7,310 3,140 33,365 35,781
11,600 10,785 6,845 1,960 31,190 40,896
11,790 6,886 4,835 1,425 24,936 31,275
7,275 5,805 2,580 850 16,510 25,466
8,490 5,003 1,620 1,225 16,338 21,245
500 125 0 0 625 757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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