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Pilgrims

509556028Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 48m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
710
+16
🇨🇳 Huns · China
709
+16
🇹🇼 Koreans · Taiwan
705
+16
🇮🇳 Berbers · India
691
+17
🇨🇳 Koreans · China
772
-20
🇭🇰 Spanish · Hong Kong SAR China
762
-18
🇲🇽 Khmer · Mexico
690
-15
🇭🇰 Huns · Hong Kong SAR China
615
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,355 13:18 22:08 40:15 ⛏ Fish Boom FC
23 1,091 11:07 20:25 35:27 ⚔ Fish Boom FC into Scouts
23 1,090 15:11 33:37 42:35 ⛏ Fish Boom FC
20 970 15:35 26:47 — ⚔ Drush into Galleys into Skirms into Scouts
17 845 15:39 31:19 — ⛏ Fish Boom into Fire Galleys
11 541 14:38 25:00 47:23 ⛏ Fish Boom into Fire Galleys FC
11 527 17:32 — — ⚔ Scout Rush
8 409 10:09 18:35 43:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,340 15,010 9,120 2,550 42,020 57,897
17,080 11,865 3,875 850 33,670 43,791
13,570 12,005 5,160 1,250 31,985 39,402
11,535 8,743 3,660 4,905 28,843 33,569
8,310 8,770 3,850 200 21,130 24,329
5,255 7,995 2,730 850 16,830 19,894
7,085 4,795 150 690 12,720 13,509
4,200 5,598 855 310 10,963 11,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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