AoeStats
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Arabia

510928454Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 52m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1160
+15
🇨🇱 Britons · Chile
1132
+17
🇨🇱 Georgians · Chile
943
+24
🇦🇷 Persians · Argentina
1279
-24
🇲🇽 Ethiopians · Mexico
1111
-18
🇲🇽 Britons · Mexico
1027
-37
Player eAPM Actions Feudal Castle Imperial Opening
66 3,439 10:11 28:20 46:16 ⚔ Archer Rush
50 2,597 8:55 23:58 49:30 ⚔ Scout Rush
44 2,289 9:55 22:56 44:55 ⚔ Scout Rush
36 1,893 8:49 23:02 — ⚔ Scout Rush
28 1,443 13:31 25:07 — ⚔ Archer Rush
17 889 11:29 21:01 29:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,470 7,512 10,370 2,700 41,052 48,348
14,145 14,034 11,680 355 40,214 51,536
20,815 10,990 4,260 1,565 37,630 40,214
18,245 10,739 5,915 2,250 37,149 39,221
18,950 8,480 9,290 330 37,050 41,729
5,500 6,338 4,285 1,400 17,523 21,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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