AoeStats
← Rosetin

Arabia

510878457Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1001
+16
🇦🇷 Burgundians · Argentina
1000
+16
🇺🇸 Spanish · United States
1004
-45
🇨🇴 Spanish · Colombia
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
29 1,271 10:43 23:30 37:56 ⚔ Scout Rush
18 794 11:28 16:04 37:42 ⛏ Fast Castle
17 763 10:48 15:02 32:00 ⛏ Fast Castle
13 578 14:32 25:03 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,545 13,479 8,170 2,800 39,994 45,323
15,395 10,742 7,420 1,600 35,157 40,206
9,725 5,211 4,460 2,050 21,446 24,120
7,425 5,695 3,025 1,775 17,920 23,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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