AoeStats
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African Clearing

506344634Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 93m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1681
+8
🇮🇳 Burgundians · India
1649
+9
🇲🇽 Mapuche · Mexico
1555
+12
🇦🇷 Koreans · Argentina
1528
+13
🇹🇼 Spanish · Taiwan
1682
-18
🇹🇼 Japanese · Taiwan
1442
-9
🇬🇧 Berbers · United Kingdom
1391
-8
🇦🇺 Japanese · Australia
1377
-7
Player eAPM Actions Feudal Castle Imperial Opening
61 5,653 15:01 21:01 42:22 ⛏ Fast Castle
50 4,669 13:54 18:00 76:43 ⛏ Fish Boom FC
43 3,975 18:34 22:46 44:03 ⛏ Fast Castle
41 3,775 13:47 18:24 44:43 ⛏ Fast Castle
40 3,762 14:49 19:41 40:22 ⛏ Fish Boom FC
35 3,227 15:01 19:22 32:41 ⛏ Fish Boom FC
33 3,101 14:21 18:05 36:37 ⛏ Fast Castle
30 2,820 13:33 19:38 44:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,550 101,955 49,085 8,125 226,715 227,252
106,375 43,210 49,100 6,730 205,415 211,914
47,635 63,089 23,075 4,625 138,424 166,205
25,700 63,724 36,625 8,905 134,954 152,941
35,640 72,407 22,850 3,345 134,242 139,966
38,110 50,595 21,610 5,700 116,015 128,780
31,815 49,128 29,245 3,550 113,738 122,004
54,725 41,385 10,665 3,500 110,275 121,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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