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African Clearing

506333713Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 74m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1503
+13
🇨🇳 Berbers · China
1479
+14
🇨🇳 Persians · China
1478
+14
🇵🇱 Huns · Poland
1474
+14
🇹🇼 Magyars · Taiwan
1508
-18
🇹🇼 Hindustanis · Taiwan
1473
-15
🇹🇼 Portuguese · Taiwan
1371
-11
🇹🇼 Mongols · Taiwan
1368
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 3,533 11:24 28:28 44:34 ⚔ Scout Rush
47 3,491 13:25 21:39 57:39 ⚔ Archer Rush
44 3,239 12:13 18:43 40:50
42 3,155 13:23 17:02 44:59 ⛏ Fast Castle
42 3,103 13:26 34:58 60:50 ⚔ Archer Rush
33 2,421 14:22 18:52 50:35 ⛏ Fast Castle
31 2,270 13:24 17:40 53:06 ⛏ Fast Castle
30 2,222 11:22 25:52 49:09 ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
55,180 23,398 32,935 8,050 119,563 126,788
40,575 26,605 25,280 7,150 99,610 114,553
51,005 21,088 20,195 3,400 95,688 98,276
38,555 20,135 16,500 3,075 78,265 81,408
30,975 27,143 14,515 4,140 76,773 87,350
20,480 26,967 14,165 4,640 66,252 79,124
40,200 14,952 7,710 2,610 65,472 77,361
18,615 29,742 14,360 2,030 64,747 83,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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