AoeStats
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Arena

506574615Analyzed
2v2 RM · 20d ago on Sep 14, 2026· 44m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1423
+16
1419
+16
🇲🇽 Bengalis · Mexico
1468
-18
🇲🇽 Inca · Mexico
1370
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 3,476 10:50 14:37 31:39 ⛏ Fast Castle
55 2,432 11:00 15:05 29:56 ⛏ Fast Castle
39 1,720 10:18 14:18 — ⛏ Fast Castle
27 1,200 9:54 13:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,935 9,108 10,510 850 38,403 41,936
11,875 13,209 7,085 1,695 33,864 35,341
9,210 7,110 10,210 1,300 27,830 28,794
9,310 4,884 3,270 790 18,254 18,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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