AoeStats
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Arena

509938462Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 50m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
687
+10
🇹🇷 Khmer · Türkiye
679
+11
🇹🇷 Spanish · Türkiye
668
+11
🇹🇷 Persians · Türkiye
628
+13
🇩🇪 Britons · Germany
639
-34
🇩🇪 Mongols · Germany
562
-11
🇩🇪 Turks · Germany
515
-10
🇩🇪 Britons · Germany
513
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,255 11:23 14:56 32:43 ⛏ Fast Castle
27 1,377 14:32 17:23 37:11 ⛏ Fast Castle
19 978 15:07 25:35 38:54 ⛏ Fast Castle
17 868 12:34 17:02 33:43 ⛏ Fast Castle
17 847 12:36 23:12 36:47 ⛏ Fast Castle
16 835 11:16 20:42 32:57 ⛏ Fast Castle
14 724 12:10 19:41 35:59 ⛏ Fast Castle
12 605 10:15 21:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,300 14,375 15,565 1,600 59,840 68,386
30,185 13,645 12,790 2,900 59,520 83,623
20,350 22,451 10,720 1,500 55,021 75,716
20,145 9,500 8,410 2,250 40,305 64,331
14,800 10,630 8,450 1,300 35,180 38,024
13,085 11,985 5,680 1,500 32,250 42,401
9,550 9,030 6,835 1,950 27,365 32,908
7,660 5,383 2,730 880 16,653 17,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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