AoeStats
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Lombardia

509917940Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 37m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
575
+12
🇩🇪 Britons · Germany
518
+14
🇩🇪 Turks · Germany
511
+14
🇵🇱 Teutons · Poland
545
-22
🇰🇿 Sicilians · Kazakhstan
495
-14
🇨🇦 Tatars · Canada
391
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 649 12:26 29:56 — ⚔ Scout Rush
15 539 12:58 25:39 — ⛏ Fast Castle
14 525 12:24 22:13 33:16 ⛏ Fast Castle
10 369 11:03 24:03 32:17 ⛏ Fast Castle
8 279 13:21 26:49 — ⚔ Archer Rush
2 64 14:45 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
7,325 7,355 5,260 1,950 21,890 23,830
9,245 6,680 2,360 1,400 19,685 20,540
7,920 4,883 4,335 905 18,043 19,646
6,935 5,420 1,860 1,265 15,480 18,661
7,435 3,855 1,395 950 13,635 15,807
1,500 1,475 135 0 3,110 3,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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