AoeStats
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Arena

509859297Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 51m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
499
+19
🇩🇪 Turks · Germany
492
+19
🇮🇳 Portuguese · India
595
-20
🇨🇱 Mapuche · Chile
529
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 988 12:07 22:47 35:44 ⛏ Fast Castle
15 754 10:18 21:57 31:10 ⛏ Fast Castle
12 632 11:11 21:28 34:44 ⛏ Fast Castle
9 438 13:28 20:37 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,180 25,810 21,825 2,900 71,715 77,601
11,850 7,945 10,880 1,795 32,470 34,092
8,850 10,225 8,505 2,600 30,180 37,883
12,050 6,875 6,135 2,830 27,890 29,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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