AoeStats
← Hemingway

Glade

510375270Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 10m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Inca · United Kingdom
1389
+14
🇷🇺 Mongols · Russia
1354
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 522 7:35 — — ⚔ Tower Rush
42 428 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
1,750 770 150 0 2,670 2,823
1,500 459 50 295 2,304 2,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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