AoeStats
← [NICE_ASS] BigMasi

Nomad

507831884Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 49m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wei · Switzerland
1283
+9
🇨🇭 Chinese · Switzerland
1193
+12
🇮🇹 Armenians · Italy
770
+28
🇺🇾 Saracens · Uruguay
1126
-17
🇺🇸 Britons · United States
1113
-17
🇦🇷 Persians · Argentina
1066
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,363 14:06 21:02 32:54 ⛏ Fish Boom FC
41 2,039 16:26 20:45 32:29 ⛏ Fish Boom FC into Galleys
37 1,819 13:01 22:17 43:37 ⛏ Fish Boom
22 1,090 14:30 22:50 38:43 ⛏ Fish Boom into Galleys into Fire Galleys FC
17 835 13:07 24:02 35:18 ⛏ Fish Boom FC
16 771 17:43 29:12 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,815 22,640 20,065 2,650 71,170 97,685
16,700 20,965 12,085 5,925 55,675 75,562
12,075 13,720 7,085 3,805 36,685 39,827
13,750 11,658 7,935 1,835 35,178 45,655
12,300 11,269 8,175 2,570 34,314 34,938
4,335 7,184 880 200 12,599 14,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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