AoeStats
← [NICE_ASS] BigMasi

Nomad

507821583Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 63m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Koreans · Switzerland
1276
+7
🇹🇼 Huns · Taiwan
1077
+15
🇸🇪 Persians · Sweden
1022
+17
🇮🇹 Armenians · Italy
743
+27
🇫🇷 Lithuanians · France
1118
-19
🇩🇪 Vietnamese · Germany
1096
-19
🇫🇷 Persians · France
1028
-16
🇩🇪 Franks · Germany
936
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,748 14:09 20:13 38:23 ⛏ Fish Boom into Fire Galleys FC
37 2,324 17:21 22:00 39:15 ⛏ Fish Boom FC
34 2,133 13:26 26:01 50:05 ⚔ Fish Boom into Archers
33 2,066 12:47 18:45 — ⛏ Fish Boom FC
28 1,756 13:11 19:10 38:03 ⛏ Fish Boom FC
16 1,044 13:10 21:21 38:53 ⚔ Fish Boom into Scouts
11 683 17:03 23:04 — ⛏ Fast Castle
6 375 16:03 27:06 41:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,775 44,227 20,940 7,100 91,042 107,638
27,945 9,620 21,895 300 59,760 62,217
16,680 21,473 12,815 1,500 52,468 61,046
22,995 9,149 13,385 3,730 49,259 55,370
16,590 13,010 5,995 4,350 39,945 44,487
15,120 17,646 1,070 2,000 35,836 39,368
13,785 12,748 3,335 1,130 30,998 32,252
10,460 7,119 2,615 1,115 21,309 25,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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