AoeStats
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Lombardia

507581743Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 55m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Celts · Egypt
1378
+12
🇸🇦 Britons · Saudi Arabia
1281
+15
🇪🇬 Saracens · Egypt
1273
+16
🇨🇭 Georgians · Switzerland
1291
-15
🇵🇹 Spanish · Portugal
1287
-15
🇦🇷 Magyars · Argentina
1251
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,775 11:40 15:49 40:53 ⛏ Fast Castle
46 2,556 10:53 15:28 31:24 ⛏ Fast Castle
43 2,424 12:05 16:11 33:09 ⛏ Fast Castle
41 2,270 10:34 23:21 37:20 ⚔ Archer Rush
27 1,487 11:14 23:23 36:21 ⚔ Scout Rush
24 1,326 12:52 17:39 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,175 27,914 16,250 3,380 85,719 96,778
24,460 25,177 9,205 3,815 62,657 76,696
23,085 12,268 16,400 6,375 58,128 68,727
28,880 14,198 11,155 1,730 55,963 62,975
15,445 15,483 10,975 4,110 46,013 48,212
11,570 16,486 9,185 935 38,176 45,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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