AoeStats
← [NICE_ASS] BigMasi

MegaRandom

507576056Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 43m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1334
+14
🇺🇸 Persians · United States
1296
+16
🇧🇷 Lithuanians · Brazil
1251
+18
🇮🇳 Tatars · India
1206
+19
🇵🇹 Spanish · Portugal
1318
-18
🇨🇭 Vietnamese · Switzerland
1309
-18
🇳🇱 Cumans · Netherlands
1261
-16
🇹🇷 Byzantines · Türkiye
1257
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 2,812 10:59 25:28 — ⚔ Skirmisher Rush
61 2,638 19:40 24:08 — ⛏ Fast Castle
50 2,189 10:04 20:13 41:55 ⚔ Scout Rush
49 2,142 11:14 21:26 38:22 ⚔ Archer Rush
47 2,045 9:48 28:00 — ⚔ Scout Rush
45 1,967 10:01 23:08 — ⚔ Scout Rush
27 1,151 10:33 25:40 — ⚔ Scout Rush
24 1,050 11:28 17:39 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,575 8,026 14,095 1,930 44,626 47,861
21,535 9,809 9,145 1,700 42,189 44,920
17,270 10,434 4,430 2,250 34,384 35,045
12,395 12,284 8,410 850 33,939 35,804
16,595 13,057 1,280 2,685 33,617 36,371
12,010 12,939 6,080 400 31,429 31,249
13,710 12,915 585 200 27,410 28,884
12,470 8,808 1,785 300 23,363 27,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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