AoeStats
← [NICE_ASS] BigMasi

Nomad

507343539Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 89m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Dravidians · Switzerland
1317
+15
🇨🇭 Jurchens · Switzerland
1265
+17
🇨🇭 Chinese · Switzerland
1208
+20
🇨🇭 Franks · Switzerland
1150
+21
🇪🇨 Spanish · Ecuador
1337
-20
🇫🇷 Japanese · France
1308
-19
🇨🇴 Ethiopians · Colombia
1284
-18
🇸🇮 Aztecs · Slovenia
1236
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 4,628 13:51 19:54 35:25 ⛏ Fish Boom FC
41 3,691 14:06 21:55 46:29 ⚔ Fish Boom into Fire Galleys into Galleys FC into Skirms into Archers
35 3,137 14:24 21:43 41:34 ⚔ Fish Boom into M@A FC
33 2,923 15:47 21:04 45:26 ⛏ Fish Boom FC
33 2,945 14:39 18:27 38:14 ⛏ Fish Boom FC
27 2,405 14:50 18:52 43:33 ⛏ Fish Boom FC
25 2,241 12:54 16:17 40:19 ⛏ Fish Boom FC
17 1,514 15:12 41:55 60:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
60,200 58,936 26,165 7,050 152,351 155,408
52,480 60,630 24,610 9,150 146,870 147,813
55,605 58,769 23,040 7,865 145,279 165,117
53,085 38,916 24,120 7,325 123,446 143,931
20,975 33,940 19,725 7,050 81,690 91,981
18,765 22,281 9,120 5,005 55,171 60,135
18,920 17,050 11,745 1,805 49,520 60,315
19,855 9,347 7,430 1,295 37,927 46,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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