AoeStats
← [NICE_ASS] BigMasi

Nomad

507332457Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 38m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
1294
+13
🇨🇭 Huns · Switzerland
1176
+18
🇨🇭 Chinese · Switzerland
1112
+22
🇦🇷 Persians · Argentina
1236
-18
🇲🇽 Celts · Mexico
1231
-18
🇵🇪 Italians · Peru
1208
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,847 16:09 23:05 — ⚔ Fish Boom into Scouts
41 1,576 13:25 22:12 36:03 ⛏ Fish Boom FC
34 1,294 12:52 25:36 — ⛏ Fish Boom into Fire Galleys into Galleys
32 1,219 13:39 17:49 — ⛏ Fish Boom FC
19 746 15:30 19:56 — ⚔ Fish Boom FC into Archers
13 483 15:26 19:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,100 13,168 5,305 1,700 34,273 35,548
9,005 11,650 6,645 3,000 30,300 31,677
10,980 11,294 6,340 310 28,924 29,705
8,365 6,882 2,340 1,715 19,302 21,281
6,015 6,745 1,320 1,460 15,540 17,853
5,620 7,290 790 1,175 14,875 15,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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