AoeStats
← [NICE_ASS] BigMasi

Nomad

507136020Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 46m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Tupi · Switzerland
1297
+12
🇨🇭 Vikings · Switzerland
1171
+16
🇲🇽 Romans · Mexico
1201
-14
🇲🇽 Persians · Mexico
1200
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,467 16:01 19:56 40:34 ⛏ Fish Boom into Fire Galleys FC
41 1,910 14:18 20:01 43:24 ⛏ Fast Castle
30 1,416 13:19 20:01 45:27 ⛏ Fish Boom into Fire Galleys FC
26 1,212 12:53 21:42 40:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,900 20,138 11,880 3,850 52,768 58,752
15,425 14,195 6,255 2,350 38,225 44,979
11,925 12,261 6,235 950 31,371 39,555
11,115 11,128 4,260 2,775 29,278 31,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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