AoeStats
← [NICE_ASS] BigMasi

Nomad

507130671Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 37m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Muisca · Switzerland
1284
+13
🇨🇭 Georgians · Switzerland
1152
+19
🇫🇷 Ethiopians · France
1217
-16
🇮🇹 Italians · Italy
1214
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,805 14:12 20:22 33:32 ⛏ Fish Boom into Fire Galleys FC
43 1,607 13:33 19:40 — ⚔ Fish Boom into Scouts FC
22 827 17:57 25:59 — ⛏ Fish Boom
17 638 14:25 19:49 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,850 15,590 8,075 1,715 37,230 40,585
8,245 9,555 2,130 1,825 21,755 24,624
5,695 6,070 2,080 2,150 15,995 17,069
6,515 4,922 2,070 850 14,357 14,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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