AoeStats
← [NICE_ASS] BigMasi

Nomad

506918187Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 57m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
1270
+14
🇨🇭 Persians · Switzerland
1179
+17
🇨🇭 Italians · Switzerland
1133
+19
🇫🇷 Persians · France
1224
-17
🇩🇪 Spanish · Germany
1215
-17
🇹🇼 Persians · Taiwan
1200
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,005 15:42 19:51 37:43 ⛏ Fish Boom FC
49 2,784 13:27 18:01 48:56 ⛏ Fish Boom FC
45 2,569 13:06 17:00 39:52 ⛏ Fish Boom FC
43 2,480 14:26 17:49 44:57 ⛏ Fish Boom FC
43 2,441 18:12 28:14 46:07 ⛏ Fish Boom FC
33 1,864 14:47 18:48 39:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,925 13,183 28,210 950 74,268 74,699
31,805 16,909 20,730 3,300 72,744 84,142
25,945 32,929 9,260 1,485 69,619 75,168
23,325 20,225 15,355 2,350 61,255 71,750
22,210 15,963 11,980 2,560 52,713 58,250
13,685 21,808 10,865 5,400 51,758 63,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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