AoeStats
← [NICE_ASS] BigMasi

Highland

506909838Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 56m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malians · Switzerland
1257
+13
🇨🇭 Goths · Switzerland
1162
+17
🇨🇭 Armenians · Switzerland
1115
+18
🇩🇪 Franks · Germany
1184
-16
🇩🇪 Georgians · Germany
1184
-16
🇩🇪 Gurjaras · Germany
1182
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,901 12:07 16:19 34:23 ⛏ Fast Castle
46 2,603 12:23 16:43 39:11 ⛏ Fish Boom FC
36 2,063 12:34 18:08 35:51 ⛏ Fish Boom FC
33 1,854 11:28 17:54 33:57 ⛏ Fast Castle
31 1,753 10:37 20:31 36:18 ⛏ Fish Boom into Fire Galleys FC
26 1,494 10:51 17:11 42:05 ◆ FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
40,315 39,573 18,795 1,535 100,218 104,653
35,505 27,181 14,185 3,650 80,521 96,495
30,615 22,470 14,485 1,750 69,320 76,160
27,655 10,947 15,130 3,635 57,367 60,635
20,135 17,726 14,100 3,865 55,826 62,325
23,170 8,835 9,395 2,150 43,550 59,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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